Formulas

All the formulas, method by method

A method's sheet gathers all its cases on one page: the case's thumbnail, how to hold the cube, the formula and what it gives. To learn them, find one at a glance, or print it and keep it next to the cube.

To get started · Beginner

Beginner method

7 steps · 28 cases

Solve the cube layer by layer, in 7 steps: the white cross and the first-face corners, the middle-layer edges, then the last, yellow layer. Each step shows you its goal, the cases you may meet and the algorithm for each, animated by the virtual cube while you do it on your own cube.

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To keep going · Intermediate · 2-look

2-look CFOP (two looks)

6 steps · 61 cases

The step between the beginner method and CFOP: the white cross, the first two layers by corner-edge pairs (F2L, 41 cases), then the last layer in four looks and only 16 algorithms: the yellow cross (3), the yellow face (7), the corners (2) and the edges (4). All of them are taken as they are from the full OLL and PLL: moving on to CFOP afterwards only means adding more.

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To get faster · Advanced · CFOP

CFOP method (Fridrich)

4 steps · 123 cases

The speedcubers' full method, in 4 steps: the white cross, the first two layers by corner-edge pairs (F2L, 41 cases), then the last layer with two algorithms, one for the yellow face (OLL, 57 cases) and one to place the pieces (PLL, 21 cases). More algorithms to learn than the beginner method, but far fewer moves to solve the cube. To get there in stages, start with 2-look CFOP.

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Learning them without reciting

Each sheet shows the main formula of every case, the one the Journey teaches and animates. The guide explains how to learn a formula so it comes out of your fingers as soon as you recognise the case.